In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. coffeemm8 Sep 23, 2020 @ 3:31am. We'll use mediums (which are 90% hardness) for this example. Africa, one way to do it is to have fast divisions, and trucks are cheap anyway especially if OP. lukas Dec 24, 2016 @ 8:26am. If we compare it to this hoi4 marine division they are pretty much the same. More defense is literally useless. We then multiply 300 by 1 and get 300 (obviously). Penal patalions are locked divisions from a ussr focus. They can concentrate their fire better, as each divisions only shoots at a single target every in game hour and a large division deals more damage than a smaller one. It receives 55% of soft attacks and 45% of hard attacks. Feel free to ask for tips. weighted to attacking you in a good defensive position. But you also got to look out for deficits if you're facing a longer war for e. I heard when you annex a country you get their division templates. And engineers, recon, artillery, hospitals and logistics as support companies. So Finland send some divisions to spain to protect the french borders, but spain send some divisions to protect the swedish borders, so the spanish divisions returns but blablabla. The sweet spot is between 30 and 45 org for a tank division. (Example: your divisions containing 4 infantry battalions with an engineer company will. As it is, HOI4 forces you to evolve 'backwards,' starting small and growing larger, when you should be able to start large, and if you want, tailor your divisions smaller as the war goes on (for flexibility, for. I do however do some good achievement hunting. ago. Then I make like 16 divisions of 9/3 or 9/4 (infantry equivalent/artillery) to pack a real punch. This is not concerning. At present it's 3 daughters per camel In a serious note. bigcxnt • 2 yr. Artillery in Hoi4 is used to strenghten infantry divisions. 2. Marines template. 4) If you find production of support equipment to be burdensome or decide later you want 40 width divisions I have learned playing UK (I pretty much have to do this due to early industry and Army XP constraints) that converting your 5/3/1 divisions to 12/5/1 simply requires doubling your rifle and artillery production and losing about 30 points. Additionally, you can gain XP if you send weapons to a country that is at war. 4% faster. any idea on why i apparently dont meet the requirements? Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. 1 Division template 1. Yes, it does. In combat, this stat gives the number of attacks the unit can make against a. Division. 1. Since you are using mountaineers, you probably plan on attacking, but all of the basic division design ideas apply. In conjunction slam 8 40width tank divisions with cas into the tile just in land using the divisions you just to open the combat width to get as many of your tanks in the battle as possible. • 4 yr. . It’s way cheaper than tanks, and has enough soft attack to demolish any infantry division. You have a division that is 5 medium tanks and 5 infantry brigades, it has 45% hardness. But it depends on your industry, manpower and other factors. Whenever I watch a youtuber play hoi4, it always seems like their divisions, even their infantry, are far quicker than mine. If you set it to a field marshal order the divisions will spread evenly among the armies in the army group. You need support equipment researched to be able to use bicycle battalions. Only they can get them in vanilla. Any change costs army XP except for renaming and changing the symbol. You'll have to manually move them to a port then move them to one of your ports. #3. 2. 516. 2 divisions constantly attacking, and winning (but not breaking), a tile over a river. I could then counterattack, pushing them further back. ago. Discussion. Consolidate the British Isles, conquer Ireland, and complete the Unite the Anglosphere focus. And if you still need more, air sup and CAS. Combat width is divided into segments of 20 in HOI4, try to keep. Most battles fought from one province to another are 80 width. To make a division with a good combat width, you need to first know where you are fighting. My usual strategy against AI stacking is to concentrate a good amount (around 20 usually do) of strong armoured/motorised division to attack a single province then keep rotating troops in and out until breakthrough and encirclement, takes a lot of micromanagement but it usually do the job. 3~, 10, 8, etc. oofyExtraBoofy • Air Marshal • 4 yr. Cavalry as the class of units includes cavalry itself, camelry, motorized infantry and even mechanized infantry. Cavalry is faster than Camelry and has minisculely better defense and breakthrough while Camelry has more HP, slightly less supply use and terrain boosts at the cost of being more expensive. ago. Land warfare. Therefor this template is perfect for dealing with resistance. 30-39widths are all terrible. Here is what you need to do to increase your Special Forces cap instantly in HOI4: Go to the Recruit & Deploy menu and Edit a template. Airwing carrier icon. It has 3 infantry regiments, each consisting of 3 infantry battalions, one artillery regiment consisting of two artillery battalions, and several support units. So for example a 9/1 with support AA, support arty, shovels and signal companies, 9/0 with the same support, etc. Okay so, you can recruit SS divisions only when you've occupied Netherlands, or France, or Scotland, or Denmark, or Norway and also (Im not sure about this one) complete the Establish Reichskommisariaats focus. If you do, Then, you need to make a new division template. This thread is archived. Wait Im supposed to upload videos?Hello everyone - I made this video randomly, it was not planned content, rip. Each commander can effectively deal with 24 (72 when using an Area Defense Order, 30 with Skilled Staffer Divisions. Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. • 5 yr. The Void Boy Mar 20, 2018 @ 3:46pm. Almost all my divisions are stuck in an inland territory : r/hoi4. 2. Are there bicycle batallions? That is, can you create a new division with one? Play as Japan, you can join Axis right from the start and naval invade France in early 1937, then rush focus to get bicycle battalions. Actually cavalry is slightly more expensive than normal infantry, so for the sake of converting it's not optimal. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. 3 Army experience costs 1. ”, “Seven-Two”, “Coastal Defense with AA”, “40W Breakthrough” and more meaningful icons like a tower for coastal defense, a fist for suppression divs, etc. Description. Cavalry are like cheap motorized and can be used to move into a territory quickly and encircle but generally suck at fighting. Conversely, the estimated value is flat, so you'll get a -20% even if only one division of a hundred is still preparing. This is the main fighting force, and the primary source of most statistics. A 6/1 division (6 infantry / 1 artillery) has 6x2 + 1x3 = 12+3 = 15. They will be murdered by tank destroyers. The expansion’s been for less than 6 hours and there’s already a mod for that. The number of divisions that can be deployed is 1 division for every 20 active divisions (rounded down, so with 19 or fewer no Volunteers can be sent). I had exactly 30 one regiment camel divisions at the end, full equipped and manpower. Depends on the capabilities of the enemy. My 14 divisions against their 5-8, learned the hard way that it's not about how many people and tanks you can merge into 1 division. Combat width: related to a mechanic that you will be better seeing in a YouTube video. 1. HoI4 loses this distinction. It's called "No division limit" but it doesn't work right now. If you have more than 36 divisions keep logistics if not remove it. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. Other than that they have the same stats. I just started a communist States of America run, here's the military composition I'm trying to build to. Sum of:However, there is no way as far as I'm aware to make it automatic, so you'd have to delete each division they create manually. If the unrest causes 10% damage, it'd either be 10% to this one, or 10% each to both half divisions. I want to try and use cavalry in my campaigns during war in the frontlines for attacking and advancing in enemy territory. So with 24 of these divisions you'd have 240. ago. (11) A divisions armor and pierce are heavily dependent on the unit with the strongest stats. Large divisions attacking small divisions. I would just do 20w with your standard. Toolpack mod allows you to create any type of divisions you want. As with lower org you stay shorter in combat before having to re-org, you will have taken less damage. It's also better to not specialize defense like that and instead spread it out. If you’re a little behind, don’t sweat it. I think you need BftB and you can only do it as certain countries, the wiki says: "Exclusive to British Raj, France, Iraq, Italy, Oman, Saudi Arabia, Spain, the United Kingdom, and Yemen. We’ll get there pretty quickly at this rate. coffeemm8 Sep 23, 2020 @ 3:31am. Like I 4 of them lose to one singular infantry division, with those kinds of stats one division should be able to invade the USSR with 24 divisions r/hoi4 • Operation Pike | Patch Notes 1. S. Aka modern space marine for 1. Tank division - Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. You only need 5 Army XP to create a 1Bn Camel division from scratch. Well this mod fixes that issue by making all. Let's discuss why I don't use 20 or 40 width divisions in AI games shall we?Gaming Gear I Use on Amazon:Steelseries mouse pad: one army needs it, so I make a template for just them. Historical divisions are also sub-par, with the current combat mechanics. 2. The player may not change the division template if it will result in the special forces being exceeded. Let Belgrade pact defeat bulgaria and give Thrace to you for free. UwUmirage • 1 yr. 2. This means motorized is significantly worse at attacking anti-armor divisions than a standard infantry regiment. Idkpinepple. They do that either through the land or per sea. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. • Show that late game Germany can be dealt with. A place to share content, ask questions and/or talk about the grand strategy game…Turns out, if you give them artillery and infantry equipment they'll make 7/2 units. r/hoi4. 365K subscribers in the hoi4 community. Regardless of what kind of division you design, always make sure its width can divide 80 cleanly. Tanks are not as expensive as you may think. 1. While this is acceptable in single player if you're moderately good at the game, it's far too much wasted time in MP games. Then pushing one side at a time with four light tank divisions that are 3 tank/6 motor/2 m arty (proper tanks [improved small cannon, 3 man turret, radio, fuel drums, extra ammo, etc. Tells you there too. I ran that as Italy once in Libya and smashed all the way from Egypt -> Israel -> Syria before. Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player's Steam or Xbox profile depending on the version of the game. oh and Japan only gets them through the focus tree in. 3. Poo_Brain_Horse • 5 yr. My advice would be to focus on getting about six to eight heavy-hitting armored divisions (good medium tanks. The basic infantry division is 7-2 and 14-4. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. Template suggestions for these would be helpful too, but I find navy much less confusing right now. Select them and move them by land to a nearby port, then right click one of your own ports. Infantry leader and Calvary leader both add bonuses. . It’s cost and fuel. Increased factory costs to slow ahistorical growth rates. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. 1 guide Hide ads How to unlock the Hoofin’ It achievement Filip36365 40,932 04 Mar 2022 12 Mar 2022 12 Mar 2022 0 0 0 I played as fascist UK. I. 2. ) Germany. Those two, while different technically, go hand and hand in hoi4 atleast. Best. g. Large divisions use a lot of supply, tanks use fuel too, which can be reduced by 40% supply consumption and 20% fuel cost reduction with 1945 tech. ago. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. 7 artillery per day (I think for a 7/2 division) that I came up with just by dividing the total amount of equipment by the training time to get the. Hoi4masteR16. I know, i know, just use 15 -5 armoured tank on multiple angle to plow through enemy even through mountain. array ( [battalions [indx % 41] for indx in solution]) return np. They are slower then Horses and are only suitable for Desert terrain while having better stats for oppressing non-core states. The factories you do have should make good tank divisions to breakthrough the enemy lines, and cheap foot infantry to hold your lines. You don't need a garrison for "annexed" territory, it won't rebel or anything like that. 12. slightly over 100% reliability]). When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. ago. My basic infantry template would be 10 inf. Max Speed. Any good camel division has a 6. Ergo, 4 divisions can fight effectively from one province to another. Then, in your division template, swap out one tank for one TD. While relatively simple in design, they. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. If you can't afford to put motorised infantry in them use cavalry to begin with then slowly change to motorised later. 2. Then it’s a matter of allocating a large portion of your mils to your tanks. Quantity is not as important as quality. Or something like 14-4 inf/art with engineer support - Reg Infantry. I did not manually delete them. ago. Add on engineers as support. Templates are the layouts of your troops. I think the Dutch are the most optimal one since it is quite easy to take over Belgium and Luxembourg after going Fascist and then if you struggle with France get Germany to help you. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat. 353. I played as fascist UK. 1 division loaded full of AT may not attack tank divisions and it will have low HP. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. 2 Support Companies 1. C. ago USJapan1996 Camel divisions Question Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. 4 but the division is capped at 13. Organisation is super important, the more organisation a division has, the longer it can stay fighting. 3. For example: 'ae 100 infantry_equipment_1'. On this menu there is the special forces icon above where all the divisions are displayed. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). R5: Hoofin't it achievement require to unite Arabia and have 30 camel divisions. . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Ok, so you know something about 20 width and 40 width divisions. E. Its called "No Puppet Division". If a division has up to 20,000 soldiers then 400 would be 8 million soldiers. 1 IC/HP, which is a drastically improved ratio compared to pure tanks, and is basically the reason why infantry types are a core component of any division. 1 Hardness 1. Land doctrine. let's go. This achievement, I think, will remain the one that got away. Recruited 30 of them really cheap and put them on port garrison in UK. 3. Pause the game as soon as the combat bubble pops up. Only Compatible With Vanilla For Now. You should very rarely use battle order execution, maybe for when you are just sweeping the leftover forces. So basically you hit guard mode and clicked on a region and your troops moved on there and the game allowed him to have 72 to guard the area. Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. I did the two achievements you mention with UK, but in 2. But, once I learned this, it was sooo satisfying, I made Austria-Hungary, taken Czechoslovakia the diplomatic way, but it came with a price since they already were at war with German Reich. - Darkrenown No, cats were invented in 1902 by Satan, but we included them for gameplay reasons. There is a maximum of five battalions in a regiment and five regiments in a division. In regards to your template, I would change medium tanks to medium SPGs and leave rocket artillery out, making your template 7 MECH / 2 M-SPG . Does anyone have some recommendations for units that can break through lines that aren’t tanks. Take the schiefflen plan event. Consolidate the British Isles, conquer Ireland, and complete the Unite the Anglosphere focus. It is designed to be used with rotation (while one division is in retreat, you bring in a new one). Stellaris Technology IDs. By Barbarossa you should have at the very least 24 40 width medium tank divisions, 24 light tank divisions. The first naval invasion goes straight for Nanjing and then links up with the northern forces hopefully trapping some Chinese divisions in the process. 11 2 2 comments [deleted] • 2 yr. Likewise, it takes damage and replenishes the same too. One reason that division spam is so prominent in HOI4 is that the game's AI is so pathetic -- really, really pathetic -- so that it just churns out one ridiculous, useless template after another, and I believe that unit spam is one way of papering over that flaw. That means adding a single HARM or H-DT to a division will provide enough protection to be immune to any division that doesn't use AT, TDs or MARM/HARM. At their simplest, tank divisions are just a mix of tank and mobile battalions. Not exactly "secret", but my group of friends who play HoI4 don't get into division design much, so I'm normally the only one who can pull of naval. This is really just to allow you to put a bunch of your weak garrison/militia style units on all the important spots to stop naval/air invasions. Determined By. I do however do some good achievement hunting. While I 100% agree with you, I gotta say that this could become a bit OP, especially right now. The division designer is a utility located in the recruit & deploy menu of the user interface. B. 64. Basic 14/4. In this titanic struggle of national survival, we must use every asset and every advantage. if you got 3 machine techs you get 9% inf breakthrough and 15% inf defence, effectively. open. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. 5% of 100. fast-as-fuckboiii • 5 yr. To add modified equipment: Create a equipment variant. 20ws are more defensive. You most certainly do not need 24 offensive and 24 defensive divisions to beat up Ethiopia. Thanks. 1 / 17. ago. I like 5-2-2 with 5 light/2 spg /2 mech (and go mobile warfare when you're doing 20w lights, only time it's better than SF imo)Looking at your production, manpower and losses do you think you will be able to train more divisions and sustain them. 6 (By Blood Alone) Not Ironman Compatible. The flank divisions forced the defender to deploy divisions into unsupplied periphery areas. 375/1. I also will open up another two fronts as well. Only achiveable through focus, and by the time you reach there it's past time for them to shine. You can use exercises to get you troops to Regular, from there they need combat experience. ago. All that said, heavy tanks are monstrous and their presence will be a major pain + micro burden in 15/5 type configurations since only other HT or Heavy TD can pierce that with normal means. Even as an exile yourself you'll have to recruit your own units, who can be deployed in your host country's capital. The AI will not take the decision. Breakthrough with heavy artillery, and exploit the gaps with motorized. Perhaps as a nation's airforce grows, so would its "airborne transport capacity", a bit like how more divisions leads to a greater pool of potential elite divisions. We then multiply 300 by 1 and get 300 (obviously). Losing a couple of weeks of data is not the end of the world. What country do I have to invade to get The Camel divisions and Bicycle regiments ? Theres two challenges that seem easy and I’d like to do them. I wound up with forty Elite-tier camel/engineer divisions, all in the same. But as this division cost is so high, you cant afford to use it in combat on difficult terrain or away from a port/supply depot. 1936 is missing from HoI4. you get pretty good stats overall if you go MW-RR or SF-RL. ago. Select to Train that division and then Shift + Click on the Add Unit. It is possible to see the achievements sorted by the percentage of users that. 10. It allows players to create organizational templates for divisions — units that can be assigned to command. However, B is able to delay the 10 divisions of A with an attack of 4 divisions from one province on their 10 stack and it will be a somewhat even fight. If they refuse declare war but do not push into them. ago. 1. If you really don't want them to use a certain design you can go into the division designer, click on the equipment tab, and uncheck the design you don't want them to use. Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. Nop, it happens when you have many puppets. Some sort of ratio not too dissimilar to this. Eokokok • 1 day ago. You can fit more of them in a single battle, and thus they force the enemy divisions to distribute their fire, causing them to last longer. 40 width camel divisions. It will be able to control 72 divisions. There's two more benefits to sweeten the deal: 1. 2. Cavalry, send all your cavalry divisions there. ; Most Commands require Country Specific Tags which you can find by entering. Sprint_ca • 3 yr. Dostav9. Divisions also require a certain amount of organisation to move. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. This capacity could be used to resupply pockets at a cost, or to ferry around troops in peace time from one region to another over a few months. 30 organisation is terrible. Or the ability to catch and encircle enemy divisions? In the former, you should pick a path that is all plains or desert, if the latter, then it doesn't matter. It's a major mechanic of the divisions. Conquer the US. 1. Toggle signature The sole developer who is responsible for the modern-day open-world supernatural RPG called [NEOLITHIC] on Steam. (+/-2). It doesn’t leave much wiggle room, though. Make sure you absorb them into your territory. I would just do 20w with your standard defensive supports. Showing 1 - 1 of 1 comments. The British fielded 1 marine division and 2 airborne divisions in total. BrilliantAspect43. png 16 × 10; 422 bytes. Soft Bombers. I was just wondering how many divisions do players normally have in the queue at any one time for a country that has practically unlimited manpower and infantry equipment. 5. ago. While the Wehrmacht agrees in principle that some recruitment of suitable volunteers could be useful, the Generals. For example, you can swap medium cannon with a medium howitzer on the medium tank to increase soft attack and to melt infantry divisions faster. 10 and get 10. The new ratio is going to be 55. Just a small, cheap inf divisions with maybe one line arty. For base game, it's locked to the UK only I believe if you have no DLC, for other nations though, iirc, Turkey can get them if they go Ottoman. It requires WTT IIRC. If you use 20 MOT, you can use the factories you'd normally use to make all those arty to make trucks instead, allowing you to motorize your whole army and run circles around everything you find. SnugglyPolarBear • 3 yr. Determines how quickly the division can get over land from one place to another on the map ; A division's Max Speed is always restricted to the lowest speed among its units; A division composed of tanks and motorized infantry with a single unit of leg infantry will move at walking speed. Put on low equipment priority.